// -------------------------------------------------------------------------- #version 3.7; // -------------------------------------------------------------------------- // --- PARAMETERS ----------------------------------------------------------- // -------------------------------------------------------------------------- #declare useAreaLights = true; #declare SimpleTexture = true; #declare useTransmit = false; #declare useColorsMap = false; // -------------------------------------------------------------------------- // --- INCLUDES ------------------------------------------------------------- // -------------------------------------------------------------------------- #include "colors.inc" #include "myMacros.inc" #include "functions.inc" #include "golds.inc" #include "metals.inc" // -------------------------------------------------------------------------- // --- GLOBAL SETTINGS ------------------------------------------------------ // -------------------------------------------------------------------------- global_settings { assumed_gamma 1.00 max_trace_level 20 } // -------------------------------------------------------------------------- // --- SCENE ---------------------------------------------------------------- // -------------------------------------------------------------------------- #declare dH = 0.50; camera { location p2r(15, 28, 7, false) look_at <0, dH, 0> angle 36 } // -------------------------------------------------------------------------- // --- HDRI SKY SPHERE ------------------------------------------------------ // -------------------------------------------------------------------------- sphere { <0,0,0>, 1000 pigment { image_map { hdr "galileo_probe.hdr" once interpolate 2 map_type 7 } } finish { ambient 1 diffuse 0 } hollow no_image } // -------------------------------------------------------------------------- // --- HELICAL TORUS ISOSURFACE --------------------------------------------- // -------------------------------------------------------------------------- isosurface { function { f_helical_torus (x, y, z, 1, 9, 5, 0.25, 0.10, -0.15, 0, 1, 1, 0) } contained_by { box { <-1.5,-1.0, -1.5>, <1.5, 1.0, 1.5> } } threshold 0.001 accuracy 0.001 max_gradient 15 texture { T_Chrome_2C } translate< 0, dH, 0> rotate -5*z }Il n'y a pas de source de lumière dans cette scéne mais vous remarquerez le paramètre ambient 1 dans la partie 'HDRI SKY SPHERE'.